Industrious Illustrating #28 – Character Concept Sketching 2

Truth be told, I’ve been having a hard time maintaining a regular regimen of drawing at least partially because I feel like I’m clocking in to a day of grueling work every time I sit down to draw. It’s a feeling I have to continuously deal with if I want to continue developing and monetizing my art as an illustrator, but I haven’t found a good remedy aside from drawing self-indulgently and not worrying too much about what the final drawing looks like. As a result, this week I have more quick character concept sketching to share.

The above character, Wenet Tozawa, is another character in “Blade of Seafoam”‘s post-apocalyptic world. I still need to develop her backstory more and draw out her full design, but here’s the character description I currently have written down for her:

“A traveling medic known for her ability to regenerate the sick and injured almost to the point of giving them new life. She’s apparently close friends with Rashida, though the history of their relationship is unclear to outsiders.”

I’m planning on developing and showing off more character designs from “Blade of Seafoam” soon, so look forward to that if you’re interested in seeing my character designs!

Industrious Illustrating #27 – Life Drawing 2

This semester I’m enrolled in ARTDES 269, aka Intro to Figure Drawing, meaning that I’m drawing regularly from live models to hone my skills at drawing human proportions and anatomy from observation. This is something I haven’t been practicing as much as I feel I should because I’ve been so caught up in the grind of making game assets and polished illustrations. But now that I have a mandatory biweekly opportunity to draw the human figure from life, I’m working with charcoal and gray pastels again and falling back in love with drawing humans.

Warning for artistic depictions of nudity under the cut: Read More

Industrious Illustrating #26 – Character Concept Sketching

While I’ve been trying to get back into a regular artistic workflow by working on more sprites and illustrations for “Flamechaser”, I also feel like I could benefit from exploring new ideas more. Because of that, I found some time this week to sketch out a character design for an original character I’m going to call Rashida Kuromiya. She’s a cybernetically enhanced freedom fighter who dons a helmet shaped like a canine’s head in battle.

While I haven’t gotten around to fleshing out a full backstory for Rashida, I enjoyed drawing her and I want to draw her more in the future. Eventually I want to implement her into a story idea I’m working on called “Blade of Seafoam” that follows an amnesiac super-soldier who’s traveling across a post-apocalyptic archipelago to find clues about his past. I’m not sure yet whether I want to make this idea into a comic or a visual novel, so I may have to adjust the character designs based on whether I’m drawing them just a few times to make sprites and illustrations, or a hundred times for each panel they appear in. I’m working on character turn-arounds for Blade of Seafoam for my ARTDES 220 iterative projects, so I’m looking forward to being able to share them with everyone once I’m done with them.

In other news, I recently sent applications to several conventions happening this year hoping that I’ll be able to get into at least one or two Artist Alleys. I really enjoyed my experiences at Con Ja Nai, Anime Park, and Youmacon, and I’m hoping to make more good memories and sales at future conventions!

Industrious Illustrating #25 – A Year of Progress

This month I’ve been working a lot on “Flamechaser” behind the scenes as the team develops the 0.6 demo build that we hope to post on Itch (https://jarojakd.itch.io/flamechaser) early this year. It’s been nearly a year since I joined the team, and as a result of foraying into game art and mecha design for the project, I’ve developed a lot of new techniques and built upon old ones.

I drew the new illustration of the Penguin and the Phoenix Heart clashing in hand-to-hand combat this year on the 11th, while I drew the old illustration of the 3rd of February last year. When I put these two images side by side, I’m pretty satisfied with how much progress I’ve made over the past year! I’m motivated to keep working on my art to see what new heights I can reach artistically in the future.

If you’re an artist, I encourage you to try redrawing an old piece of art that’s a year old or older and compare them side by side to see all the places where you’ve improved and where you can still continue to improve. I promise it’s a good exercise and also motivational!

Industrious Illustrating #24 – A New Year

Happy 2023, and welcome back to another semester of Industrious Illustrating! While I’ve been busy with a lot of things these past few weeks that hit me one after the other, I did at least find the time to cobble together a 2022 art summary showing off some of my favorite works from last year by month. In 2023 I’m hoping to further strengthen and diversify my illustrative skills, while also putting more work into projects such as “Flamechaser” and tabling at more conventions.

In terms of what I’ve been drawing lately, I’ve been trying to get back into the flow of freely sketching, as I haven’t been working in my sketchbook as much as I used to. Here’s a few sketches I made recently from life and from photographs I took in Portugal:

See all of you again next week, hopefully when I have more to show for artistic output!

Industrious Illustrating #23 – Finished Book

For those following along with Industrious Illustrating, posts 19 and 20 were about my process of creating a childrens’ book for ARTDES 270. Well, now I have a finished product for my efforts! I cut out several 3.5″ x 3.5″ chipboard squares, printed and cut out 7″ x 3.5″ spreads of my illustrations, and pasted it all together using rubber cement. The end result looks like this:

While I’m still not super into making physical objects such as paper cuttings or sculptures, I still enjoyed getting to see my efforts come together into a tangible object. I’d say that it’s one of the pleasures inherent to being creative and making artwork. I’ll definitely look forward to working in various ways in the future to explore and realize all kinds of different artistic visions I may nurture!