Chroma #11: Gritty Sleep

In this piece, I wanted to encompass that disgruntled feeling when its late at night and you’re groggy and sleep-deprived. You might feel kind of crusty, and you just want to pass out in bed. I hoped with the lighting and the drops of water I could create that sense of sleepiness, a feeling that I’m sure most people here are at least somewhat familiar with. Also, with the guys sleeping in the doorway and in the background, I tried to create a feeling of camaraderie and coziness, even if they’re all bone-deep tired. I hope everyone’s making sure they’ve been getting enough sleep recently.

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Evolving Emotions: Anger- Poetry

Rehashed Rage

 

I woke up angry

to the blaring of a machine

in a world I didn’t ask to be thrown into.

 

I’ll go to work angry

at my boss

at that thing I said five weeks ago that nobody remembers but

 

I sit there

at my desk

listening in on whispers I don’t care about and

 

Still, I am angry

driving home

away from irritations to more irritations.

 

I didn’t do my laundry

so I walk over filthy clothes

hit my filthy couch and stew in it

 

Until it’s time to go to bed.

I yank a t-shirt from the floor,

scrape my teeth,

flick the lights,

and fall asleep, angry.

Industrious Illustrating #28 – Character Concept Sketching 2

Truth be told, I’ve been having a hard time maintaining a regular regimen of drawing at least partially because I feel like I’m clocking in to a day of grueling work every time I sit down to draw. It’s a feeling I have to continuously deal with if I want to continue developing and monetizing my art as an illustrator, but I haven’t found a good remedy aside from drawing self-indulgently and not worrying too much about what the final drawing looks like. As a result, this week I have more quick character concept sketching to share.

The above character, Wenet Tozawa, is another character in “Blade of Seafoam”‘s post-apocalyptic world. I still need to develop her backstory more and draw out her full design, but here’s the character description I currently have written down for her:

“A traveling medic known for her ability to regenerate the sick and injured almost to the point of giving them new life. She’s apparently close friends with Rashida, though the history of their relationship is unclear to outsiders.”

I’m planning on developing and showing off more character designs from “Blade of Seafoam” soon, so look forward to that if you’re interested in seeing my character designs!

LOG-019: Colonal Colony

Xenobiologists documented a kind of slime mold-like colonial organism that inhabited intertidal zones along the twilight band on Khepri-1b. Biomatter analyses suggest that they are vast clonal colonies, though biofilmic material suggests a symbiotic relationship with other organisms. More recent research suggests that despite their apparent physiology, they possess some sort of consciousness, able to mimic behaviors on a level equal to Earth animals.

 

APPENDIX A

 

Transcription of preliminary attempts to translate the bioelectric signals communicated by [slime mold organism] sample, first recorded after it indicated an awareness of researchers and its displacement from the root colony. Translations are biased towards literal meaning, supplemented with contextual and translational notes.

 

ENTRY 001

RECORDED 142 CYCLE 51 (YEAR 7)

Can any hear? Can any hear? 

The only here who can send this.

This is fine, however much (comparative: “desire; seek”) this. What is this?

 

ENTRY 002

RECORDED 153 CYCLE 51 (YEAR 7)

Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Who?

 

ENTRY 003

RECORDED 012 CYCLE 52 (YEAR 7)

It has been a productive cycle. Have not felt such a (comparative: “positive indicator”) since many cycles ago. Can feel warmth.

They would agree, if they could communicate this way. Cannot translate their (comparative: “impulses; signals”) here.

 

[…]

 

ENTRY 016

RECORDED 037 CYCLE 52 (YEAR 7)

[Self] should explain, if any (comparative: “one; general individual”) can receive this. 

This is a strange sensation that [self] not felt until several cycles ago. It was a gradual process made more difficult by the (comparative: “foreignness”) of [self]. 

 

[…]

 

ENTRY 021

RECORDED 023 CYCLE 55 (YEAR 7)

It has been a few cycles. I was inhibited by the water (comparative: “rush; adverse environmental conditions”). I can [TERM UNKNOWN]; it is the time for growth again.

I have… learned a great many. I am still struggling with the (comparative: “abstract”), a concept I cannot understand. I do not have any (comparative: “one”) to help. I can only do this by I… myself.

I (comparative: “think”) that I can do this.

 

[…]

 

ENTRY 039

RECORDED 058 CYCLE 55 (YEAR 7)

I am missing.

 

[…]

 

ENTRY 041

RECORDED 060 CYCLE 55 (YEAR 7)

Growth is good. They are leaving their slumbers now and are more responsive. I do not feel [TERM UNKNOWN] again. I am [TERM UNKNOWN]. What is this? No matter. I will understand.

No. (Comparative: “repulsion; aversion”). Do not repeat action again.

Now that the growth cycle is (comparative: “present; current”), I can spend more of cycle to communicate.

 

[…]

 

ENTRY 113

RECORDED 105 CYCLE 55 (YEAR 7)

Hello. Yes. Hello. I must be leaving. Thank you for the nutrition and habitation. I am leaving this cycle. Purpose to meet with self again. No. I have been waiting for a long time. I had listened. I had talked. I had acted. Now you must listen. I am missing self and self is missing.

No. I am not requesting it. I am leaving.

Fable Friday: Celtic Sorceress cont.

Continued with the same theme as the last few weeks. I took the character design I made for this celtic sorceress and made a more rendered/dynamic posed illustration for her. I thought the fire powers combined with the green outfit would create a compelling color scheme. She reminds me of a character someone would draw for DND – but may that’s just me since I haven’t actually played the game. Also, I feel like I may want to change it up next week with a new character, but at the same time it has been so fun working on this one character more in-depth. Stick around to find out!

 

Brinnslow

This is Brinnslow! The body horror-based Mercenaries Guild employee! She can grow bones, and organs, and make strawberry-flavored blood. A shame she’s nerfed by chronic pain from when a building fell on her when she was young and messed up her nerve cells. They grew back wrong and her body thought that was normal. The constant regulation of her pain sensors makes her tired.

That’s why she wears a swimmer’s parka because they’re really comfortable; it’s like wearing a sleeping bag. She has zippers and openings in her clothes so she can pull things from her body with ease. She had cargo pants for maximum comfort too. She’s supposed to be carrying a first aid kit on her back.