Some Quality Ambient Music

One of the most unrecognized and unappreciated music genres is ambient music; I should know, I hadn’t really listened to an ambient album until this year. It wasn’t out of strong feelings either, it was just a lack of knowledge about what defines good ambient music and what the purpose of ambient music is in relation to other genres. Personally, I ascribe a specific emotion or mood to certain genres, just based on my experiences with them and their energy. For example, I listen to metal to get angry or determined, classic rock to be happy or calm down, hip hop to be challenged musically, classical to feel studious or refined, etc. Previously, I associated ambient music with boring music, simple to make and unimportant. Only recently, when I started listening to the Monument Valley soundtrack on vinyl in my room, did I start to appreciate the unique place of ambient music. Now I want to present three of my current favorite ambient albums and give some thoughts on what makes each one stand out.

Image result for monument valley album cover"If you’ve been keeping up with my posts, you’ll know I already discussed Monument Valley in detail and how much I love it for its style and simplicity. Those same principles work just as effectively on its soundtrack, which is airy, vibrant, and absolutely gorgeous. While some might argue that it belongs in a different genre, I would say that the subtle instrumentation and clear effort put into the sound design and composition place it firmly in the ambient genre. This record has been my first experience with ambient music and it has made me realize that ambient music is meant to be appreciated thoughtfully; each note is placed with purpose and every silence is more expressive, since there are no distractions from the minimal atmosphere. Other music genres often become formulaic (intro, hook, bridge, chorus, repeat), but ambient music is forced to do more with less, leading to really fascinating instrumentation and musical development.

Image result for minecraft volume alpha cover"Another ambient album I’ve been listening to is the Minecraft soundtrack, Volume Alpha by C418. You might be surprised to see another game soundtrack on here, especially one that you wouldn’t recognize if you haven’t played the game. However, it has recently become appreciated as a truly special ambient album; people who play the game might not be able to tell you a song or what it sounds like, but they’ll be able to hear it and tell you exactly where it’s from. Most interesting to me is how well the soundtrack complements the style of the game, but also how well it stands alone. It features a lot of bright piano and synths, along with some really unique instruments that are folksy and adventurous. It’s a great example of the creativity that ambient albums embody, not only in composition but also in atmosphere. Whether in games or as stand alone projects, ambient music is often interpreted as a means of creating atmosphere with background music, but there exist many albums such as this one that are even more interesting and unique when appreciated alone.

Image result for kankyo ongaku album cover"Last but not least is this gorgeous record Kankyo Ongaku (Japanese Ambient, Environmental & New Age Music 1980-1990) by various Japanese artists. I never would have found this if it hadn’t been reviewed by theneedledrop, who gave it a very favorable review and piqued my interest. This album stands apart from the first two, not only because it is a stand alone ambient project, but because of its Japanese compositional influences. It fits the common mold of ambient music, featuring crashing waves, chirping birds, and other natural sounds (as expected by the title), but it defies the typical boring stereotypes that usually accompany that style. It does so by being expertly crafted and full of intention; the opening track itself is a testament to the articulate style of the album, featuring precisely placed bells and drones, each with a specific balance and design that creates a thoughtful, meditative space. The whole album is intricate beneath the surface, and requires sharp attention to detail; I listen to it with headphones at night, when everything is quiet and I can truly appreciate every perfectly placed note. This album is the perfect example of what makes ambient music so unique, and I hope that more people can develop an appreciation for these qualities just as I have.

In the Eyes of An Architecture Student: What Music do you Listen to for Studio Work?

Hi everyone!

Hope you all had a wonderful, restful MLK weekend!

I’m back again this week to discuss my answer to the question: What music do you listen to as you’re doing studio sketches or modeling?

First things first, I’ll just say, I have always been someone who’s been easily distracted no matter the context. So, getting me to focus and stay still to focus on specific tasks under a seemingly far away deadline is like pulling teeth. Whenever I do my structures assignments, I’d say that I listen to anything really, I find that classical music is alright too (I did used to be in orchestra, in case you were wondering how I don’t fall asleep listening to it for two hours straight). For any assignments that involve in-depth writing, like essays or reading, I listen to instrumentals. Again, orchestral music is great with me for this. I also really enjoy listening to dub step or even just instrumentals to tropical pop songs, and even remixes. I’ve even done quite well listening to non-English music. As soon as I hear English music, I find it inevitable that the lyrics will end up somewhere in my paper haha. As for my studio design sketching and modeling, I guess I do not really distinguished playlists for either of the tasks. I enjoy listening to anything really, as long as its upbeat. So, pretty much anything within the genres: pop, EDM, tropical house, and synthetic instrumentals, I find quite inspiring to my work actually. Besides the fact that sometimes I will find myself awake or still-awake at unearthly hours, I just find that anything upbeat and catchy just sets a great groove for me to “settle” into the work that I need to do. I oftentimes find that the beats and catchy lyrics keep me energized for hours, as I’m usually doing some sort of tedious, repetitive task either with my knives on the cutting mat or on my laptop with the software. I do also think that the devices that I use to listen to my music influence my ability to make this work as well. Sometimes. if there is just too much linework, or powerful renderings that need to be done, I will go to the BT Lab (our PC classrooms with very powerful computers) and I just end up listening off of their PC with my earbuds. If I’m at my desk doing my work on my laptop, I’ll just listen off of my laptop with my earbuds or my wireless headphones- the only downside with the headphones is I often get too warm or my head starts to hurt from the weight and pressure put on my ears for the extended period of time. Now, if I’m modeling, I find it immensely more convenient to use my wireless headphones- you can imagine, there’s a ton of materials and blades and sketches scattered on the desk, so the last thing you need or want is a tangled wire of your headphone getting caught on stuff, as you’re constantly re-positioning in order to produce the most effective cuts. I’ve definitely forgotten to charge my headphones and ended up using earbuds, and the result was just some wasted minutes to untangle things, or bring my phone and headphones along wherever I moved. Aaanddd, here’s what you would consider the click bait of this post: an excerpt of my playlist! I hope ya’ll will give it a go, whether you’re sprawled in bed or doing your own work. If you do, (or don’t I guess) and have comments or suggestions, feel free to drop your thoughts in the comments below, or reach out to my instagram at: themichiganarchitect Ciao 🙂

TheMichiganArchitect Work Playlist Winter 2020 🙂

Mike Perry feat. Tessa: Stay Young

Sistek feat. Tudor & Amy J Pryce: Pitfalls

Doja Cat: Say So

Far East Movement feat. Jay Park: Sxwme

Maggie Lindemann (Cheat Codes and CADE Remix): Pretty Girl

Bazzi (Bazzi vs Young Bombs Remix): Mine

Timeflies: Once In a While

Timeflies & Shy Martin: Raincoat

Alex Ross feat. Dakota & T-Pain: Dreams

Ali Simpson: Guilty

Allie X: Catch

Overstreet: Carried Away

Lovelytheband: Broken

Jax Jones & Ella Henderson: This is Real

Arizona: Electric Touch

Kim Petras: Icy

Alexandra Stan: Little Lies

Adventure Club & Crankdat feat. Krewella: Next Life

One Republic (Arty Remix): I Lived

The Knocks feat. Foster The People): Ride or Die

Austin Mahone: Better With You

Tiesto feat. Stevie Appleton: BLUE

Circles, a Posthumous Album by Mac Miller

A while ago I wrote a post about the album Swimming by Mac Miller, released only a few months before his tragic and sudden death. In that post, I focused on the perspective and depth that his death brought to the record; it was already a masterpiece of production and quality, but his passing brought new meaning to the solemn and haunting lyrics and changed the tone of the album to one of bittersweet mourning. I still listen to that album frequently and appreciate the unique insight it gives into the complicated mind and mixed emotions of Mac Miller right before he passed. Needless to say, I never expected that there would be another fully produced album coming out in 2020, almost 2 years after his death. The posthumous album Circles was released on the 17th of January, with little fanfare or spectacle, which already set it apart from most posthumous music releases from other young musicians who have passed recently. I had no idea what to expect; it was reported that he was already working on the album during the same time as Swimming, and that it was intended as a sister album, but I had to wonder how much he had actually finished and how much was just his label dragging out clips and ideas that he had left behind, never intended to be finished. Not to mention that Swimming seemed like the capstone of his musical career, a fitting and bittersweet monument to his character and legacy. Clearly Circles had a lot of expectations to live up to, both as a posthumous project and as the final gift of Mac Miller to the world, and I am relieved to say that it provides the catharsis that the world was looking for.

Circles, Mac Miller January 17, 2020

The album features 12 songs, covering a wide range of styles and genres, but all united by the bittersweet singing and lyricism of Mac himself. It is remarkable just how much material his production team (led by Jon Brion) had to work with, and how well they flushed out the songs and ideas that he left behind. Some tracks show more strain than others unfortunately, featuring simple choruses or structures, hinting at the limited recordings they had to work with. Regardless, the production is always beautiful and perfectly complements the feelings that Mac conveys through his singing, making each song feel complete, even if not outstanding. In general, many people criticized his singing on Swimming, a gradual departure from his iconic experimental rapping, but in Circles he has fully developed his voice and style and it is tragically gorgeous. Each song is saturated with personality by his relaxed and melancholy presentation, more fitting and bittersweet than ever after his passing. My personal favorites are Good News, Circles, Hand Me Downs, and I Can See, which are all diverse in their own way, but convey his state of mind so elegantly that it’s hard not to cry, thinking about how such an emotionally complex and wholesome person was taken from a world that needed him. Overall, Circles is a tragically self-aware album that reflects on the last thoughts of Mac Miller, a young kid from Pittsburg who made a profound impact on those who knew him and left the world a better place. Finally, I’ll leave you with these words from the legend himself:

“My god, it go on and on
Just like a circle, I go back where I’m from”

– So It Goes, Swimming

 

Monument Valley

The history of mobile games is volatile at best, built on cheap gimmicks and popular trends, as seen in games such as Fruit Ninja, Angry Birds, and Flappy Bird. Overall, mobile devices have long been abused and misused as mediums of quality artistic expression, lacking notable works of art and remaining barren of any significant creative expression. It is certainly not due to any inherent limitations of the medium; most modern smartphones can compete with modern laptops and computers relative to graphics and hardware capabilities, but more likely due to the precedents set by the first mobile game gold rush, started by simple, cartoonish games that relied on repetition in order to increase advertisement time. However, one game series stands apart from the rest in every single way: Monument Valley is a stunning and surprising work of art, featuring an amazing style, atmosphere, and complementary soundtrack, all relying on a simple yet endlessly fun and fascinating gameplay. Not only does it demonstrate the true artistic capabilities of the mobile medium and set the bar for future artists and developers, it does it all without relying on cheap ads and gimmicks.

Image result for monument valley game"I discovered Monument Valley when it was first released in 2014, as I was scrolling through the home page of the Apple app store. It was praised as a truly unique puzzle game of “impossible geometry”, and it featured a minimal yet beautifully crafted art style. It was actually the first mobile game that I paid money for, which was certainly unusual at the time, especially considering it was $2.99. In hindsight, I find it fascinating how quality mobile game studios are forced to sell their games so cheap relative to console games, which often range anywhere from $20 – $60, just because the mobile market is dominated by cheap games that depend on adds and in-app purchases. Needless to say, it was the best $2.99 I ever spent: since I first opened the game I couldn’t stop playing, I was completely immersed in the colorful and intricate world of Monument Valley.

The game relies on a simple tap to move mechanic, as the player tries to guide the protagonist Ida to the end of each maze-like architectural wonder. My favorite part is the clear care and detail that went into every level of the game (of which there are only 10 levels), as seen in the design, art style, atmosphere, accompanying soundtrack, and subtle plot that is developed throughout, as the player discovers more and more about this forgotten world of impossible geometry. Compared to other mobile games, its simplicity is its greatest strength: it features a few main characters, a simple mechanical concept, and puzzles that are challenging but never impossible. However, it sets itself apart in its quality and artistic craftsmanship, where each level is its own world, full of clever tricks and beautiful geometric design, which perfectly complements the game itself while also making every frame a work of art in itself.Image result for monument valley 2 game"

Monument Valley is entirely unique and deserves to be recognized as a work of art, just as significant as any great album or famous painting, if not more so for its role in breaking the expectation of what a mobile game has to be. It is not meant to be played endlessly and mindlessly, but instead appreciated and savored; it is not a pitiful attempt at money grabbing, but a beautiful artistic concept that was perfectly executed through the mobile medium. The developers continued to build on the exceptionalism of Monument Valley with Monument Valley: Forgotten Shores, and Monument Valley 2, which I both equally recommend (Monument Valley 2 deserves its own post, considering how it expands on the themes of the first game while completely revolutionizing its art style). I would love it if these games could receive more recognition, not only because they deserve it, but because they represent everything that mobile games should be.

 

The Shining: Horror Perfected

One of my all time favorite movies is The Shining, starring Jack Nicholson and directed by Stanley Kubrick in 1980. I can’t recall the first time I watched it, although I know I was still young enough that I had to cover my eyes for the more intense scenes. Regardless, it left an impact on me even at that age; there was something unique and indescribable about it, it was like nothing I had ever seen before, and that’s saying something since I had already watched a lot of horror movies by that time. Over time it has haunted me more and more, as I keep watching it and analyzing it, trying to understand it while appreciating it in new ways. Gradually I’ve started to understand what makes it so special, and why it has become one of my all time favorite movies: its ability to create an atmosphere, the incredibly convincing acting, the haunting soundtrack, the tension and uncertainty created through subtle devices, and of course the plot itself, which is scary in its simplicity.

The opening scene is the perfect example of how Stanley Kubrick creates the unsettling atmosphere of The Shining, from the brass symphony playing heavy, ominous tones, to the swooping shots of wilderness and the long winding road up to the setting of the story, the Overlook Hotel. The visual and audio aspects of the opening work in tandem to create this insane tension, and the actual story hasn’t even begun. Kubrick utilizes music and sounds to emphasize disturbing scenes throughout the movie, and it is interesting when you pay attention to it. The infamous scene of the boy Danny riding his big wheel through the empty halls, as the wheels go from carpet to wood, from silence to a jarring rattling and that keeps you on the edge of the seat. In similar scenes the music will build up, like an insane symphony inside the hotel and the mind of Jack, the main antagonist, and then suddenly cut out with a piercing screech, as something terrifying occurs. I think it is important to note however that these are not jump-scares as you might see in recent horror movies; they are planned out, and don’t lead to chaos, but instead disturbing silence. As important as the sound is in the atmosphere of the film, silence is just important. I find it fascinating how well The Shining pulls this off, better than most horror movies ever have.

Image result for the shining

The other thing that makes he Shining so unique is the simple story, a descent into madness, but portrayed so well by Jack Nicholson that it is unexpectedly disturbing. Recently I saw the sequel to The Shining, Doctor Sleep, which focuses on Danny as an adult, and in it he returns to the Overlook Hotel where he encounters the ghost of his dad, Jack. This Jack was not played by Jack Nicholson however, and it was so weird to see how different the two actors were. Jack Nicholson dripped with insanity, where this guy seemed so staged and reserved. It made me appreciate just how great Jack Nicholson was in the original role: he committed to the role in such a rare way that made it so convincing, and his mannerisms and tone throughout the movie are so iconic and haunting that you can’t even tell if he is acting.

I could go on for hours talking about all of the small details that make The Shining great, from the symbolism and imagery to the aesthetic of the film and the cinematography, but ‘ll save that for another time. For now, I highly recommend that you go and watch it immediately if you haven’t seen it already. Even if you have, watch it again and pay attention to how Kubrick uses music and sound design to create the unsettling atmosphere of the Overlook, and notice how Jack Nicholson embodies the insanity of Jack Torrance. It is an incredible work of art that stands as one of the highest points in the horror and thriller film genres, and it should be appreciated as such.