These are a Few of My Favorite Things

With my Undergrad degree coming to a close in the next two weeks, mixed with moving away from Ann Arbor in a little over a month, I am left feeling like there are not enough minutes in the day to do all that I want.  Therefore, I have compiled a list of things I am going to miss about the beautiful place called Ann Arbor.

1.     Porch parties in the sun on any given day of the week and at any time of the day.

2.     Walking to a movie theater.

3.     Living with my best friends.

4.     Living in a liminal space.

5.     Getting lectured about art.

6.     Watching people interact in a college setting.

7.     Sleeping in on the weekdays.

8.     Going out on the weekdays.

9.     Running into your friends on the street.

10.  Not relying on a car and having the freedom to walk everywhere.

11.  My porch swing.

12.  Getting free food.

13. Writing my weekly Arts Ink Blog.

14. Being surrounded by people who are making the Michigan Difference.

I bleed Maize and Blue through and through.  Go Blue!

The Windosill That Could

Deceptively simple, Windosill presents a little wood block car that travels from room to room (or window to window). Its journey from its storage shelf through a series of surreal, interactive scenes transforms this puzzle into a work of art.

I have said before, and I will say again: The well-crafted flash game is a rare sight. Not to say that most of them are bad, but most of them exploit the same concepts and the same methods again and again and again. Windosill is not necessarily a game in the specific sense of the word-  there is no point system. You are given no instructions and there are no rules (save the game world’s own physical constraints, its own laws of physics). The objective is conceptually simple but neither linear nor clear-cut.

The beauty of this game is its ability to sit unobtrusively there- some objects are interactive, others are not. Some of them relate to finding the key to the next stage; others are there for mere amusement. It’s quite possible to play through the puzzle a dozen times and still find new features. There is meticulous attention to detail. The illustration is smooth and simple, the subjects of the illustrations odd and unexpected. Both the animation and sound effects are highly realistic. Every oddslot object seems tactile and tangible. Materials have texture and yield and just the right amount of resistance. A review sums this up quite nicely:

[The artist] offers a world where everything is magical, where you can discover the rules from scratch, like a child. The laws of physics are more or less familiar, but everything else is new. You play with Windosill and it plays back, sharing its secrets in baby steps, never cheating, never even betraying the presence of puzzles or goals. It feels like before you arrived, all these geometric plants and bird heads and giant moons were just sitting there lonely, blue, waiting for a playmate.

Where other flash game developers may be choosing quantity and marketability over quality and innovation, creator Patrick Smith seems to have thrown both convention and preconceived ideas to the wind and fashioned something refreshing, intriguing, and delightfully simple instead. The last half of the game requires a purchase (which I have not yet done, but intend to do), but even the available levels are rewarding on their own.

Website Magic

One of the amazing things about the world of Harry Potter is that no matter how many times you read the books or surf the web for HP related content, there’s always something new to discover. My HP “discovery” of the week is J.K. Rowling’s website, and although it is neither new nor obscure, it is well worth checking out if, like me, you’ve never found your way there before.

Rowling’s website is unique in that it isn’t just a tool for spitting out a montage of boring facts and dates, but in true “Dumbledorean” fashion, is a multi-layered puzzle that must be worked through and solved to access the whole of its content. Of course, most of the site is very straight-forward, but the puzzles unlock extra features, usually in the form of copies of handwritten early drafts and drawings from the HP series, which are fascinating to look at.

If the task of solving a series of puzzles sounds daunting, but you would like to see the extra content, this forum is extremely helpful. It has instructions for solving each of the puzzles.  Another fun aspect of the site, which also includes a series of puzzles (via Time Turner), is the Room of Requirement. Helpful information for solving this series of puzzles can be found here.

Click this link to apparate to J.K. Rowling’s website.  Happy puzzling or browsing, whichever you prefer.

Black Swan and Pollock

I know I am a bit late in the game, but I watched Black Swan tonight and it turned out to be a great way to spend an hour and forty-five minutes.  The movie is a piece of artwork.  From the first scene to the last, my eyes were glued to the screen.  The camera angles, the ubiquitous use of the mirror, and the lighting gave the movie a dramatic and hypnotizing effect.  The cinematography is incredible.

The color palate is mute because the movie circles around images of black and white.  What happens by continual scenes of black and white is that the play of the light is extremely important and extremely visible.  The director is not concerned with directing color in his images, but controlling light, which juxtaposes shading, brightness, and haziness from one scene to the next, dramatizing the bipolar distinction between black and white.

Black Swan is broken down into formal elements in order to cast the correct mood and energy in each scene.  The director and cinematographer paid close attention to angles, line, form and movement.  The scenes are always shifting quickly from one angle to the next, consuming the viewer with different perspectives.  These different perspectives opens up the world into the black swan white swan dichotomy, shifting so quickly from one point of view to the next leaving the viewer uncertain of who’s who.  Line, form and movement play equal parts and are seen most heavily in the dancing by the ballerinas.  The dancers are moving eloquently and we as the viewers see their forms as linear gestures through space.  Their bodies are graceful and flowing, almost like a brush on a canvas.  This movie actually reminds me a lot of Jackson Pollock’s Autumn Rhythm.

Pollock’s painting is a world of tangled lines and movements that look chaotic, yet there is something about these movements collectively that make the canvas appear as one solid entity.  The cinematography is shown in this light because it takes from so many different angles and shows layer upon layer of images in the mirrors, yet through this bustle and noise the viewer still sees the soft motions and beauty through the grotesque.

Fun Things to Do With Your Camera: Long Exposure

Oftentimes, a long exposure (or slow shutter speed) is unintentional (it’s too dark, so your camera keeps the shutter open longer to compensate) and undesired (results in blurring, too much light, blurring, graininess, blurring). But you can use it to your advantage. Most cameras have a mode you can control shutter speed in, usually marked S or Tv. Don’t worry about anything else; the camera’ll take care of most of it. It’s quite straightforward: 1/200 is 1/200 of a second, for instance. 2 is two seconds. We’ll want something closer to the latter, but it all depends on the situation, and even then experimentation is the way to go.

Keep in mind that you will not want your camera to move, at all. Set it on a wall, in a tripod, on a box, suspend it from a banister if you must (though this is not recommended). Let’s proceed.

1) Traffic

It’s all about moving points of light blending all into one continuous stream. This works best at night, around twilight, any time of low light. Point your camera at the street, preferably not directly from the side/perpendicular to the traffic flow. We want to see headlights and taillights. Looking down at a busy overpass or road from above, if you can get it, may prove even more interesting. And there you are, a smooth river of red and/or white light, full of glow but strangely absent of car.

2) In Broad Daylight

Smoothen out running water, blur a passing train or bustling crowd. It’s often more interesting if there’s a still subject somewhere in there, something or someone who does not move while everything else swirls all around. Panning is another option. Track the dog or the cyclist or the child across your frame of view. You are ideally somewhere off to the side of their line of movement, because you don’t want to worry about focusing on something far away and then close up. It would also help to not be barreled over. The subject will end up mostly clear while the background blurs away into abstract streaks. Trial and error is the key.

3) Snow

Snow or sand is strangely reflectively bright at night, even without help of moon or streetlamp. Alternatively, try exposing moon-lit landscapes. It’s dim, but if you leave the shutter open for long enough a sufficient amount of light will get in there eventually. Again, avoid jostling the camera.

4) Stars

You’ve probably seen startrails at one point or another. It features a graceful arc of stars sweeping across the sky. This involves leaving your shutter open for longer periods of time, like minutes or hours. Sometimes your camera’ll allow it, other other times not. If Bulb (shutter stays open until you tell it it’s done) is an option, this may be the time to experiment with it. Find dark areas with open sky and little light pollution, as even the smallest amount of light (from the lamp two streets down) might register and potentially blot out the dimmer stars. You will probably want a tripod. And a clear night.

5) Lightpainting

Find a dark place. A room will suffice. Set your camera down and get in front of it (employ self-timer or a friend). Bring out the penlights and LEDs and the string lights from last Christmas. Pretty much anything will work, as long as it doesn’t give off too much light. Try different colors. Wave it around, draw pictures, plot out and follow precise diagrams (some people build extensive rigs with which to swing about their lights- it’s an art and a science). Do not fear trial and error; it is your friend.

And that’s all for this week on Fun Things to Do With Your Camera.

Underwater Gallery

From "Vicissitudes" by Jason deCaires Taylor

Generally when one hears about a man-made object on the bottom of the ocean floor, particularly a work of art, one will assume that it made its way there by accident. And, in a typical art gallery, in an effort to minimize damaging effects on the artwork, signs are posted reading “do not touch” and “no food or drink.”  One artist, Jason deCaires Taylor is challenging these conventions in his underwater sculpture installations, although, unless you’re a fish the “do not touch” rule still applies.

Taylor’s sculptures function as anchors for artificial coral reefs – artificial in the sense that coral couldn’t develop on the locations before, because there were no surfaces stable enough to support its growth. In some of the installations, coral began to colonize the sculptures naturally, while in others, already damaged or fragmented pieces of coral were “planted” in holes in the sculptures to give them a chance at new life.

From "La Jardinera del la Esperanza" by Jason deCaires Taylor

Ever-changing, each sculpture functions as a piece of “living” art – its appearance in a constant state of metamorphosis due to the organisms whose life it supports. In some of the pieces, coral growth appears sporadic and untamed, but in others, such as “La Jardinera del la Experanza” and “Hombre en Llamas,” it is clear that the artist had a fairly specific plan in mind for coral growth.

Along with his underwater pieces and utilizing the same artistic principles, Taylor has started to experiment with “living” art out of the water. His shore-bound installation consists of a hollowed out sculpture filled with soil, compost, and seeds. The piece is covered with holes that plant life may grow through, so the sculpture will be in a constant state of growth and change with the seasons.

If you would like to check out Taylor’s work for yourself, click here to be directed to his website.