A Side of Sketching – Big House Football

Hi everyone! Welcome to the first post in my blog: A Side of Sketching! Each Monday, I will share a page or two from my current sketchbook, along with some explanation as to what inspired the sketches or where I was while I created them. I love exploring new places and experiencing new things, so many of my sketches will revolve around that. As a college student, I also take inspiration from campus events and the more mundane aspects of student life. So, whether it be trying a new restaurant, going to a hockey game, or having a late-night study session in the dorms, my sketches will provide a glimpse into my life as a college student!

A little bit about me: I’m currently a freshman at the University of Michigan! I have been creating art since I was young, and have experimented with many different mediums. Usually, I tend to gravitate towards acrylic painting and pencil sketching. When I’m not studying or making art, I enjoy hiking, yoga, listening to music, going to sporting events, and having spontaneous adventures around campus! : )

For this first post, I wanted to create a page that sums up a highlight of my school year so far, and I felt that a page inspired by Saturday football games in the Big House was the best way to do that! I’m not a huge football fan, but I love the atmosphere on campus on game days- from the student section chants to the marching band performances and head-to-toe maize and blue outfits. I made this page while in the car on a road trip, so it is fairly simple. Still, I’m happy with how it turned out!

People Watching: Midterms Edition

Hi again! I’m not sure how much this drawing counts as “people watching”, but who says “people” has to mean “strangers”? I’ve been spending a lot of time this past week opposite my friends just studying and I think today’s post portrays that rather accurately. Drawing on notebook paper instead of my sketchbook felt particularly fitting. The top image took place in the LSA building (where I spent six and a half hours today), and the bottom was in my friend’s apartment. I loved noticing how much stuff we surround ourselves with while studying: laptops, tablets, water bottles, my two indispensable pens, so many notebooks, planners, and… a french press? I suppose caffeine is a must. Good luck to everyone taking exams this week (I know I’ll need it)!

Industrious Illustrating #34 – Life Drawing 3

Can you believe that the Winter 2023 semester is already almost over? I’m personally gearing up both for Sophomore Year Review and for the upcoming convention tabling season, which means that I’m running around like a headless chicken trying to delegate enough time to all of the projects I have going on (concept art portfolio for my sophomore year project, new prints and branding materials for my convention tabling business, applying for internships…). What has remained consistent is that I’ve been diligently practicing my figure drawing skills in ARTDES 269 twice a week for this whole semester. That means that I have more figure drawings to show of more masc-aligned bodies, both in charcoal and in ink, that show how I’ve further developed my sense of anatomy, value, and constructing 3D forms. I would definitely recommend this course to anyone interested in drawing humans or simply improving their draftsmanship skills, and I’m also interested in seeing how many UMich students would be interested in some kind of figure drawing club or weekly session that would make figure drawing more accessible and regular for both art students and non-art students!

Warning for depictions of artistic nudity under the cut:

Read More

Industrious Illustrating #33 – Character Turnarounds

Apologies for the lack of a post last week. I’ll make an extra post to make up for the gap.

Recently I realized that I’m lacking character design work, specifically turnarounds, in my portfolio. As a result, I decided to make more detailed character sheets for my cast of original characters for my cyberpunk/post-apocalyptic story idea “Blade of Seafoam”. If I were to one day make “Blade of Seafoam” into a video game or a comic where I have other artists assisting me (e.g. 3D modelers or character artists on a video game, art assistants on a comic) I would need to have these design sheets to pass along to other artists as a reference for how they should depict the characters. Even if I don’t end up doing anything substantial with the “Blade of Seafoam” story concept, I can still use these in my portfolio to apply for character design jobs with larger companies.

What I want to do next is work on turnarounds/orthographic (internal/detail) views of the mechs in Blade of Seafoam to better establish the world that these characters live in as well as demonstrate my ability to draw mechs when applying to video game art jobs. Stay tuned to see those!

Also, if anyone is interested in seeing me in real life, I’ll be selling my art in the Artist Alley at Con Ja Nai at the MLB on April 8th, and I hope to table at more conventions pending results! (I’m still waiting on artist alley application results from Anime Central and Dokidokon in particular).

Industrious Illustrating #30 – Self Portraits

While most of what I post is related to freelance work, commercial art, illustration, etc., I do also enjoy drawing from observation to learn from and reinterpret what I see around myself. Just as I try to find visual solutions to questions and problems (what would a giant military robot engineered from a construction model look like?) through stylization, I also try to find ways to convey information about the real world in the most efficient and expressive ways possible. Which is to say, for the self-portraits I’ve made for class over the past few weeks, I’ve simplified my features and the shadows on my body down to express what I’m seeing and feeling in the moment, rather than committing a photorealistic representation to paper. The self-portraits are shown below, starting from the earliest to the most recent (drawn last week).

 

Out of all of these, I like the most recent one the most because it looks the most developed and thoughtfully realized. It also helps that it was at the largest scale (18×24″) and on the nicest drawing paper I own (Strathmore 400 series), whereas the others were at 9×12″ at the largest and drawn on mediocre drawing paper or mixed media sketch paper. The quality of materials really does matter for traditional art, which is both a major annoyance (supply costs add up very, very fast) and an interesting limiting factor (making the most of the given materials is immensely satisfying to me).

While I’ve been pretty busy with schoolwork and making game assets for “Flamechaser” lately (we’re releasing the 0.58 build soon with an expanded story and more complete visuals/animation/sound effects), I’m also going to try to find time to make watercolor and oil paintings again, either stylized or observed from life. Having to draw people from life on a regular basis has reawakened my interest in traditional art, and my improvement over a few weeks of study feels promising for what I could do if I practice my traditional painting skills more.

Industrious Illustrating #27 – Life Drawing 2

This semester I’m enrolled in ARTDES 269, aka Intro to Figure Drawing, meaning that I’m drawing regularly from live models to hone my skills at drawing human proportions and anatomy from observation. This is something I haven’t been practicing as much as I feel I should because I’ve been so caught up in the grind of making game assets and polished illustrations. But now that I have a mandatory biweekly opportunity to draw the human figure from life, I’m working with charcoal and gray pastels again and falling back in love with drawing humans.

Warning for artistic depictions of nudity under the cut: Read More