OTM #22: Perception / Characters

Lately, I’ve been thinking a lot about art. About how much I draw myself. I can give myself any form, and over time this can become more and more abstract.

I’ve been doing OTM for almost two semesters now, and thinking about how I’ve created a sort of persona for myself. I’ve always loved character design; I think comics and cartoons are so amazing at creating relatable characters with simple shapes. I’ve tried to make my own drawings of myself come off that way – I’m most inspired by stuff likeĀ Calvin and Hobbes, using simple dot eyes and fun expressions. I don’t really draw myself based on how I look most days anymore, but rather use a recognizable, repeatable, exaggerated version of myself. Truth be told, the blonde streaks I draw on the underside of my hair are barely visible anymore. But over time, I’ve grown really attached to them as a part of my cartoon “persona”, so I continue to draw them. It’s really fun to be able to think about these things, and I’m really grateful I get to reflect upon how I see myself through art. That’s always been my favorite aspect of art – being able to see how people view the world through their work. I’ve been thinking about characters and character designs a lot because of this, practicing making my own interpretations more.

These are a few of my results from my drawing exercises; characters from one of my favorite childhood games, “Ib.” The original sprites are above, my drawings are below. The original sprites are pretty vague and simple, so it was super fun to be able to draw out fun colors and interpret what kind of outfit each character was wearing. My result is very different than the original, but that, to me, is what makes it so fun. Fans of “Ib” could still recognize them as characters from the game, but I’ve given my own personal touch of love. Character design is so amazing!!!

Industrious Illustrating #15 – Flamechaser

Hello again! It’s almost November already, and yet I still haven’t finished posting about what I made over the summer.

Starting from earlier this year, I’ve been working alongside a team of other UMich students to make an anime-style visual novel called “Flamechaser” about lesbians piloting giant robots in space and uncovering a deeper conspiracy lurking in the shadows. We released a demo of our minimum viable product earlier this month on itch.io, and we’re planning on releasing the full game on both itch.io and Steam in the spring of 2023!

I hand-drew all of the mech and character sprites, as well as designing the logo and painting all of the background art. There’s another artist on the project helping with cleanup/flat colors/graphic design/some of the character designs, but otherwise the majority of the art can be credited to me. I feel extremely lucky that I’m getting the opportunity to work on this project alongside some really talented people, and I’m going to put in my best effort to make this visual novel a brief yet enjoyable experience for its readers!

Here is the current main title page featuring all of the main characters:

Here is a promotional poster design I drew to celebrate the release of the Minimum Viable Product earlier this month:

Here’s a few select screenshots from the game’s most recent build:

If you’re interested in following along with the game’s development, be sure to check out our newest builds and updates on our itch page and our Twitter:
https://jarojakd.itch.io/flamechaser

Now it’s time for me to get back to working on making new prints and managing my inventory before Youmacon happens in two weeks… See you guys next week for the next post!