

unscrambled #30 – “pierced by the sun”

Background: EECS 280’s famous “Euchre” was project was due yesterday, which meant a lot of inspiration was taken from the long nights, countless errors, and furious debugging. I wrote this as a sort of satire, because to be honest, it wasn’t as dramatized of a storytelling as I’ve made it out to be, but still a pretty difficult coding project nonetheless. I also can appreciate all the different concepts we had to incorporate into the project, so [disclaimer] I do understand why it had to be a relatively obscure card game mostly known in the Midwest. Regardless, I can confirm: I did think “why couldn’t we have coded Go Fish or Uno instead” multiple times.