Frame by Frame: Multiple Movements

This week I needed to animate a series of frames with multiple moving parts happening at once. So far in this project, the subject of the frame is usually stationary while the background moves, or the only movement is light. These elements tend to be a lot quicker to animate because they only require a couple frames switching back and forth or only one layer than needs to be changed. In this scene, I need to keep track of the light (where it reflects, how it moves), water (how it interacts with the hand), shadow (in the mirror), and the hand itself moving (distance, color, etc.). With so many moving parts I’ve found its almost necessary to finish a scene like this all in one go, as even with well labelled layers its hard to keep track of everything that needs to change from one frame to the next. This is definitely a hurtle I’ll continue running into as my animation gets more complex, but for now this is a great way to get used to all the types of movements I need to consider in each scene.

Here is the progress of this scene so far!

LOG_024_THE_BARKEEP

E.Y. 2743-11-12
SECTOR G43, DELTA OUTPOST

This, she thought to herself, was becoming a problem.

Look for no trouble and you won’t find it here, was her policy, and it had served her and her customers well for a long time. Besides the occasional troublemaker looking to prove something, there was little out here in the way of fighting. God knew how even the most gung-ho and bloodthirsty of mercs tired of conflict from time to time, and her establishment was meant to be a place away from all of that.

There had been some unrest, lately, when a foreign peacekeeping unit decided to hunker down in their small port town. Ostensibly, they’d only been passing through, but as the days stretched on with no signs of their leaving, their week-long stay at the inn north of the city center said otherwise—they were here on the hunt. But nobody knew what they were hunting, so everyone who had a working brain (or brain-adjacent) between their ears had been on edge (well, more than usual, that is); a low-level thrum of tension colored every conversation, hands never straying far from concealed weaponry.

On this particular day, she discovered an unpleasant gift: trouble had arrived at her doorstep. As always, the troubles of men had inevitably spilled over like slow-moving molasses oozing city streets, leaving not even this sector unsullied, a shadow darkening the brow of an otherwise unremarkable and sunny afternoon.

This particular problem took the shape of a factory-standard sim slumped against the tavern’s disposal bin, near the back entrance. It was alive—for a given definition of the word—but with no signs of consciousness—also for a given definition of the word—returning anytime soon, battered as it was. This particular problem’s markings suggested prison break, or illegal indentureship, or one of many other nasty insinuations. She’d bet a lot of money that the peacekeepers were looking for this particular problem, and that spelled trouble for her.

As if just to prove her right, her portable comm unit crackled, and the tinny voices of the peacekeepers filtered through: they were on the move. And as if just to prove her wrong, the sim also chose this moment to stir, something that should have been nigh impossible for a sim this damaged. Even if it blocked all sensory input, self-preservation protocols should have shunted its systems into recovery shutdown. Nevertheless, it was definitely awake now, and dully staring at her, though it made no attempt to prop itself up or speak. Probably couldn’t, anyway, given its limbs and the lack thereof. And the concerningly dented cranial casing. It blinked at her.

“Oh, bother,” she said, and holstered her gun. If she handed them over to the peacekeepers, there was a good chance they’d implicate her anyway, and that would mean a definite end to the fragile peace she’d carved out for herself out here. There wasn’t a real decision to be made. She was not in the habit of picking up strays, she told herself firmly as she hauled them up. Her bleeding heart wouldn’t let her do anything less, and the annoying thing she picked up called morals would nag her about it to no end. In an unwelcome wash of déjà vu, she dragged the thing in behind her, kicked closed the back door, and set it on a stool in the storage room. It blinked at her again, and remained mum. Right. She’ll just keep the sim out of the way until the danger’s passed, and then send them on their merry way, somewhere preferably far from this sector. 

(In the back of her mind, a soundless voice laughed at her.)

Capturing Campus: November

Parking Lot

I miss parking lot you
the you that dashed on concrete
raced in grocery carts
the you that laughed
until you cried
the you that always knew what to say
to ease the angst

I miss the feeling
of beautiful hurt
like pushing on a bruise
or twisting a tooth
with the tingle and ache
that made me fall for you
without stopping

I miss parking lot you
that I’ll never meet
for the first time
or the last
again

The Kingdom of Tokavask, Session 24: A Diary Entry from Lord Azhan, Advisor to the King

It all burns this wick. Waiting for an answer and finding none, seeking an escape and discovering nothing. A long, lonely road of emptiness and guilt. I didn’t do anything, don’t know who did. They asked me what my impression of Lord Eskyil was, and I said he was a great advisor whom I admired.

What I said was wrong.

Tashka said there was no way he was asleep that night. He can feel it in his bones when a turn for the negative is inevitable. He would have been awake grimacing and rubbing his knees. Tashka also said she went to check on him as per her duties and he wasn’t there. Elshir said something similar. The Lord could not have been caught unawares.

I do not know what to believe. One of our own could have killed Lord –. It would be treasonous to think in hypotheticals, but the mind cannot help but wonder. After all, we were made to contemplate the world. I know I have brushed hands with the one who did this, have settled my gaze on their guilty form. I know there is no gain in wondering who it is. When the time is right, the evildoer will be made known. And I will no longer have to hide what I saw.

Fiber Fridays #4: Freehand Crochet

Difficulty: Hard

Hey everyone!
I have been so busy as of late working on a super big crochet project. The Stamps undergraduate exhibition deadline is coming up and I am binging a bunch of Gen Z podcasts and crocheting nonstop. The theme this year for the exhibition is “resistance”. I want to save getting super into the meaning of my project in February, after the exhibition.
This week, since I am doing so much freehand crochet, I figured that I could show you some of the process work, and try to give as many tips and tricks as I can. In order to under stand how to freehand crochet, one must know how to read and execute crochet patterns. Knowing how these patterns form and hope the stitches interact with one another is extremely important in developing your own design with no instruction. You must have a strong grasp on how increasing and decreasing stitches can affect your work. You also might need to know how to sew depending on your design, or learn how to mattress stitch panels together. I would recommend that you know how to crochet in the round.

On the most basic level, what I am trying to achieve physically with this piece is a stylized rendition of a geode. I am a geology minor and like to incorporate that interest into my work. You can start out your freehand crochet however you’d like, but since I know the general shape of the form that I want, I started with an outer border and worked my way in. I am using scrap/ reclaimed yarn/ donated yarn to create this piece. You can see in the picture below the general idea of where i’m going with this.
I’ll post the final piece after the exhibition.
If you have any additional questions, comment below!
See you next Friday,
Marissa