Industrious Illustrating #39 – Life Drawing 4

At this point all my classes are over, so I want to share more of the life drawings I did in ARTDES 269 during the winter semester. I had a lot of fun and learned a decent amount from taking this course and getting to draw human figures from live models using a variety of traditional media and approaches. I’d definitely recommend this course to any Stamps majors or minors who want to learn more about drawing humans.

Warning for depictions of artistic nudity under the cut:

*Edit 5/11/2023: I fixed the image embed issues with this post!

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Industrious Illustrating #37 – Concept Art Sketching

Thank you to everyone who stopped by my table during Con Ja Nai 2023 and made it a successful con for me! I had a great time talking to everyone and supporting my other friends in the Artist Alley as well as Maid Cafe this time around. I’m looking forward to the next Con Ja Nai and the rest of this year’s con season! My next con is Anime Park in Canton, MI on May 6th, so I hope I’ll see you there if you’ll still be in the area!

In other updates, I’ve been working on environmental concept art featuring my visual novel story idea “Blade of Seafoam”‘s main cast for my Sophomore Year Project that I will be presenting at Stamps for my Sophomore Review on the 18th. If you’re a current freshman at Stamps and want to watch to see how Sophomore Review goes for a student focusing on entertainment art and concept art, feel free to come watch!

My preliminary thumbnail sketches:

My current digital sketches for the three environmental concept art pieces, based off of bucket wheel excavators, the “Z Machine” X-ray source, and Gunkanjima Island respectively:

And here’s my current sketch for the cover art of this concept art “pitch bible”:

I will be working more on my “Blade of Seafoam” concepts over the summer both as portfolio work and so that I can proceed further in developing this story idea into a fully fledged visual novel with three story routes to be my next project after “Flamechaser” sees a full release. I’ll also post my entire completed Sophomore Year Project in a week or two.
I’ll be making a few more posts before the end of the winter semester here on arts, ink, so stay tuned for more!

Industrious Illustrating #36 – Con Ja Nai 2023

Hello again! If you’ve been following this column since last year, you’ll have seen the post I made last year about tabling at Con Ja Nai 2022! Well, now it’s 2023, and that means Con Ja Nai 2023, UMich’s free one-day anime convention, is tomorrow, April 8th, in the MLB from 12 to 10! I’l be at Table B3 selling prints of my art from 12 to 6 (Artist Alley hours)! Here’s my location circled on the map:


And here’s a catalog of the prints I’ll have available:


There’ll also be a computer available at my artist alley table for playing through a demo of “Flamechaser”, the yuri mecha visual novel I’m drawing the art for, so come check it out! I hope to see some of you guys there!

Industrious Illustrating #35 – Mecha Design

While I’ve posted mecha art and mecha designs here a few times before, I haven’t posted an actual mecha design sheet akin to what would be used on a project such as a video game to guide 3D modelers and other artists further down the production pipeline when replicating the designs that will appear in the final product. As such, I fleshed out and designed Toshiaki Mizushima’s Oyoroi mech “Bhairava” to demonstrate my mecha and character design skills in a portfolio-ready art piece.

While I referenced several different mech design sheets (such as color guides for gunpla and design sheets for fanmade Gundams) to inform what visual information I needed to convey with this design sheet, I took heavy inspiration from the information conveyed by this mech design sheet made for Honkai Impact 3rd.

Also, if you’re on campus on Saturday, April 1st, you can come see me and buy prints from me at the What the F Art Fair in the Kuenzel Room of the Michigan Union from 12:30-4:30. Yes, it’s on the same day as Hash Bash, and no, it’s not an April Fool’s Day joke! You can also come find me tabling at Con Ja Nai in the Modern Languages Building on April 8th from noon to 6pm, so there’s plenty of opportunities to come find me!

Industrious Illustrating #34 – Life Drawing 3

Can you believe that the Winter 2023 semester is already almost over? I’m personally gearing up both for Sophomore Year Review and for the upcoming convention tabling season, which means that I’m running around like a headless chicken trying to delegate enough time to all of the projects I have going on (concept art portfolio for my sophomore year project, new prints and branding materials for my convention tabling business, applying for internships…). What has remained consistent is that I’ve been diligently practicing my figure drawing skills in ARTDES 269 twice a week for this whole semester. That means that I have more figure drawings to show of more masc-aligned bodies, both in charcoal and in ink, that show how I’ve further developed my sense of anatomy, value, and constructing 3D forms. I would definitely recommend this course to anyone interested in drawing humans or simply improving their draftsmanship skills, and I’m also interested in seeing how many UMich students would be interested in some kind of figure drawing club or weekly session that would make figure drawing more accessible and regular for both art students and non-art students!

Warning for depictions of artistic nudity under the cut:

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Industrious Illustrating #33 – Character Turnarounds

Apologies for the lack of a post last week. I’ll make an extra post to make up for the gap.

Recently I realized that I’m lacking character design work, specifically turnarounds, in my portfolio. As a result, I decided to make more detailed character sheets for my cast of original characters for my cyberpunk/post-apocalyptic story idea “Blade of Seafoam”. If I were to one day make “Blade of Seafoam” into a video game or a comic where I have other artists assisting me (e.g. 3D modelers or character artists on a video game, art assistants on a comic) I would need to have these design sheets to pass along to other artists as a reference for how they should depict the characters. Even if I don’t end up doing anything substantial with the “Blade of Seafoam” story concept, I can still use these in my portfolio to apply for character design jobs with larger companies.

What I want to do next is work on turnarounds/orthographic (internal/detail) views of the mechs in Blade of Seafoam to better establish the world that these characters live in as well as demonstrate my ability to draw mechs when applying to video game art jobs. Stay tuned to see those!

Also, if anyone is interested in seeing me in real life, I’ll be selling my art in the Artist Alley at Con Ja Nai at the MLB on April 8th, and I hope to table at more conventions pending results! (I’m still waiting on artist alley application results from Anime Central and Dokidokon in particular).