In the Eyes of an Architecture Student: The Importance of Photography

Hi Everyone!

I’m back again this week to discuss this week’s topic: the importance of photography!

Yes, photography, as in the term corresponding to the Webster definition: “the art or practice of taking and processing photographs.”

In architecture, as you may have inferred from all of my previous posts, representation is VERY important. Representation makes or breaks our works’ proposal, and that is kind of a very big deal, even within the stages of education before a job in “the real world.” In architecture school, representation refers to everything (all types of media) you use to “sell” your work to your professor(s), and this includes the exact words you use to talk about the project, how perfectly orthogonally pinned up your work, how nice and stable your constructed models(s) are, and how sharp or effective your photographs are.

Even outside of classes, powerful photographs serve arguably more importance than how well you preserved your hand-drafted drawing(s) or even your original model(s). I say arguably because, when we apply to jobs and internships, the employers are likely to only have access to your work virtually- which makes photographs EXTRA important because that is their ONLY window into your skills and personality as a designer! Yes, employers want to see perfection and thoughtfulness in your work in the portfolio, but they also appreciate the honesty of sharpness of quality of photos- it’s a sort of stunning thing to see, even if you did Photoshop some blemishes or glue-globs out!

Photographs not only serve to simply document you work to show to employers, but also function as a very effective way to remember your work and (potentially) locate your improvements within your work. Of course, the sharper and better your image, the larger the file, but I cannot stress what pain it is to have to go back to old files only to realize I did not document the stuff well enough, and now it’s too late because my models may or may not be rotting in my basement now, very obviously not photo-worthy quality. So, in other words, after you make a model or ANYTHING (if you don’t think it’s worth remembering right now in this moment) it is safest to just check out a nice camera (Nikon, Canon, etc) and deal with a million AMAZING photos now, than to just use your phone (even that cannot compare to a really good camera) and take a few subpar images, only to realize the quality degrades each time you uploaded it to different platforms. The ideal process is as follows: make the model(s), get a good camera, yes spend time and get all angles of the stuff you’re documenting, and upload it straight to google drive for initial storage. But, I’d recommend you go through and eliminate to the images you’re going to keep, Photoshop them to the best of your abilities (or satisfaction, I guess), and save as a Tiff or PNG (or PDF if that’s an option). Fair warning though, Tiff files can get pretty big and jam up your memory, so I recommend saving as a Tiff without layers, or PNG to save memory.

Good luck to you all, happy documenting!

If you have any questions or further insight, comment! I love hearing from you all 🙂

Have a fun and safe Thanksgiving holiday break, everyone!

Ciao for now 🙂

From the Eyes of an Architecture Student: Studio Workspace Experience

Hi Everyone!

I’m back again to discuss this week’s topic: Studio Workplace Experience.
You’re probably going back to the title, re-reading it, and scratching your head in confusion, like what the heck is she talking about?!
Well, to clarify, this week I will be sharing with you my experience and observance of how my classmates and I work on projects (and sometimes a plethora of other assignments and activities)in our work spaces within studio or our other favorite lounges or nooks within the Art and Architecture Building.
So, in case I have not mentioned in my previous posts, our studio space is located on the third floor of the architecture side of the building, and extends across the common space of the new wing, into the new, secluded studios. “Studio space” simply refers to the literal rows of desks that we do all of our project crafting in. Often, whenever you walk by, it’s quite easy to tell when a review (presentation) is coming up, because that is when most (or all) our desks are junked up with piles and piles of papers of various sizes (there’s blueprint sized papers, and then there’s nicer expensive print-outs on poster-sized papers, and then there’s just ordinary print papers too), piles of models and sometimes even residue of the craft (scraps of material, crumbs, knives, trash bags, you name it).
Personally, I really love my studio desk. Why? Well, it’s my personal space. I store whatever I want there conveniently, I decorate it however I wish, there’s plenty of USB and electrical outlet plugs right at my desk, and I’m a bit of a clean freak so it’s often impossible for me to efficiently work elsewhere because I’d spend too much time pickily searching for the “perfect desk” where it’s non-shaky, it’s clean, and spacious, with easy access to electrical outlets. Also, it’s considered my property (at least for the time being until I switch to a new desk next semester) so even if there is someone borrowing my desk, I can kick them out back to their own desk or some other space. Elsewhere, I own no property, and it’s often packed with people, so I waste my time looking for the space, and it does not even guarantee that I will get a spot.
And I even have a key to the drawers that I store my materials in. Oftentimes people leave them unlocked because of the natural “sharing culture” we have within studio, but I wouldn’t recommend doing that because:
 1) you’ve already paid $20 deposit for your drawer key. Might as well use it, right?
2) materials are expensive!! Often, I developed favorites amongst my supplies, and if it’s missing it literally feels like someone stole my child. Not to mention, sometimes things are hard to obtain another duplicate of because it’s very commonplace that the company of that object no longer produces that exact version OR they produced other versions that you aren’t fond of due to unfamiliarity or pricing.
AND
3) Our media center (where we buy food and materials) is not always open, so if someone sees material on your desk, it’s pretty much fair game to them, and it’s often awkward and difficult to hunt down your thief due to the sharing culture of studio, along with the fact that people will take free materials whenever possible!
Anyway, all of those above reasons are likely reasons why nearly most of the people who attend our college are usually around all the time, even if we don’t have something assigned for studio. Sometimes people just hang here out of convenience. Legit, people will have meals together at their desks, and sometimes have hours’ worth of The Office watch party (using their monitors or one of the moveable campus monitors) for leisure. Or, I’ve often found myself doing non-studio work at my desk as well because of the sort of factory-like, productive nature of our studio space, along with the fact that people are constantly moving in this space, and they can and will see whatever I do and they may or may not judge my actions. I often find difficulties focusing sometimes, so this productive environment really helps keep me motivated and productive! Many of my friends feel the same way, so they do the same.
As for workplace habits, I’d say I see most people having headphones in, either listening to music or podcasts or Netflix white-noise, or even talking on the phone/video-calling. I’m one of those people who really enjoy working alongside music, and feel less motivated without the audio stimulation, especially for model-making. Other classmates I’ve seen, and definitely been sort of admirable but also confused about how they can still craft meticulously alongside watching a show. Like, come on, are you not worried you’ll slice your finger, when you’re holding one side of the material down as you slice, but your eyes aren’t the material you’re cutting?! Trust me, I’ve seen countless accidents occur simply from fatigue at 2am where the knife slips and you slice off a part of your hand- which isn’t very fun! Or, other people who are able to craft while eating a  multiple-pieced snack, like wow, are you not worried your fingerprints are gonna make an appearance on that perfect model? Or, you feel indifferent about having a sticky project? Or even a project that smells like vinegar? Anyway, who am I to judge? I just find some of my peers’ habits interesting, and accept that we are all different in our habits and values.
Well, that is all for today!
I’d love to hear your views on my insights!
As usual, if you’re interested in seeing more of my photography and studio work, give me a follow on Instagram: @themichiganarchitect !
Ciao for now 🙂

From the Eyes of an Architecture Student: Methods to Become A Better Designer

Hi everyone!

I’m back again, to discuss this week’s topic: methods to become a better designer.

Honestly, I was a bit hesitant on how to title this week’s discussion topic… mainly because I wasn’t sure if there was an actual, formal title for  it, other than just “practice” in preparation for architecture as a professional discipline in the real world.

Precisely, unlike medical students, who have cadavers to poke and cut into, or computer science students who have actual coding websites to get some very realistic, representative practice, we architecture students don’t have such a staple medium to “practice” being designers with.

In a way, yes, assignments and projects can be considered “practice” since we are expected to use our designing minds to create our own unique creations out of each given prompt, but they’re more of the education aspect of design school. We design things, get critiqued, and keep coming back to produce our own hypothetical solutions to design problems. However, I oftentimes this is more educational, because this process seems to be more about meshing our minds in a certain way as designers. Design school is meant to shape our thinking process (which I find leads to more aesthetics than technicality in problem solving in design, rather than shaping how we should be critically thinking as designers. However, this seems to be the case in most design schools now, as there seems to be a sort of identity crisis within architecture; almost like an argument about what power we do or should have as architects, and our place in the world.

Aesthetics is the way to the eyes of the consumers of buildings, which I often find is the way to build initial intrigue about the building; it’s essentially the same with people. Take Tinder for instance, you swipe left on either seemingly boring people, or unattractive people, and you swipe right for those you find as a match for your values, or physically attractive- it is our eyes that decide the initial interest. I find that this is the same reason why designers seem more concerned about the aesthetics in design. In design, aesthetics of your proposal representation not only softens critics’ hearts, but also serves quite effectively in capturing the interests of those outside of design who say, “I don’t know what that is or what it means, but it looks cool!” Our representation not only serves as the communication mechanism between us and our critics, or clients, it also serves as our method of marketing ourselves as a brand in the real world (in terms of applications to jobs, internships, and graduate schools). Perhaps it seems this way because of my limited experience as an undergraduate. From the glimpses of graduate students’ work, it seems more technicality comes in graduate level education, but even then, I find it should still be necessary to have a cohesive educational experience in terms of always being thoughtful about our designs and staying true to what real-world consequences they would have in the real world. Perhaps our undergraduate experience is suppose to serve as just an introduction to the mechanics behind being a designer, and its purpose is just to market ourselves to get jobs in either firms, or appear as attractive candidates in graduate school applications.

I have always thought about this topic, but only gotten more critical in views after my current experience of  “rodeo reviews” in class, where everyone in our third semester studio had to pin-up for presentations, and we we basically split into halves and rotated around so we could have the experience as the presenter, but also critics of each other’s work. Sounds kind of fun and casual, right? You get to show your friends your cool work, and even speak with other sections’ professors… which isn’t an incorrect description of what it was. I just spoke with classmates and gauged two types of mindsets about this whole presentation method: critical (not finding it that useful), versus positive (thought it was a nice new, different experience). Of course, there is the factor that it really depends on your luck and what students you had as your critics, or maybe even what region you were assigned to pin-up in. But, generally, it seemed that the issue was that we were just sprung onto this unfamiliar role of being forced to give specific people feedback- the selections were completely random, so most people found that they were reviewing the works of students they never really got to know, and just being put on the spot to say useful things to help others improve their work.

It was then that it struck me that being a designer is not just about being good at communicating your own ideas to the world, or making your own work look cool. It also includes the ability to understand unfamiliar work from just reading their drawings, or listening to their one presentation and asking them a few questions. What’s its relevance? Well, I’m sure at one point you’ll be forced to reflect on a colleague’s work, and it’s not too great if you just blankly stare at them or their work. Or, say you’re working with someone new and they’re not able to be there to tell you about their work and just left you to read their work temporarily. It’s good to be independent and have the ability to understand other’s work, and have a view that you can offer. I find that this ability often coincides with our own abilities to understand our own work and be able to concisely portray it in a compelling manner.

Oftentimes, I’ve found difficulties in reading others’ work from their drawings, or maybe even an uncompleted model that they have. And, it’s still something I need to work on, even though I recognized my own (ever-improving) growth in my own project’s proposal representation. But this rodeo review really opened up my eyes to that observation, and the way that I was really glad that my improvements in my own representation seems to have opened my mind to this newfound ability to understand others’ work and what they have drawn or modeled, and draw upon my own experiences to give them helpful feedback to improve the way they can further portray their ideas more effectively and clearly. I used to find reviewing other people’s work a bit boring, and super irrelevant to my own work, but now I am grateful to say I can finally understand why our education is designed in such a way to allow for this sort of learning to occur.

It also occurs to me that this isn’t the only way to become a better designer. I can continue learning and applying these skills to real firm’s proposals, and perhaps offering memorable and helpful insight to firms during interviews or the actual internship. And it would circle back to helping me step back from my own work, and be able to see flaws in my representation rather than having always been so dependent upon my professors’ feedback to help me decide on what views to produce for my proposals.

***

Well, that’s all for this week!

So excited to write again next week!

Ciao 🙂

From the Eyes of an Architecture Student: Has being in Architecture School Brought on Odd Habits?

Hi everyone!

I’m back again this week to write about this week’s topic: Odd Habits (acquired from Architecture School?).

So, “odd habits,” what does she mean? you must be thinking.

Well, I say “odd habits” in reference to habits that you may call bad or just downright strange, or maybe they’re just neutrally necessary habits. They’re really just small, amusing things that I realize I notice on a daily basis, or I “step back” to see the big picture and realize they’re things I pretty much only see within my studio setting, or even just the art and architecture building (aka AAB) in general.

  1. Whenever there’s (free) food present at an event, we tend to bud in, or even just walk near the region to see if we can snag some, even if we did not RSVP etc… #brokedesignstudents #spendentirewalletonprojects
  2. We really wish free printing (of all sizes and media honestly) was a thing. Like, c’mon, we pay for all our supplies and materials for ourselves (yes, even desk lamps and mini heaters as necessary), yet, whenever we need to print something, either the nearest printer(s) are down or printing to them ends up being a rip-off because we’ve worked SO hard to produce the best images in their best resolution quality and then the printer is just jacked-up and has stripes of pink (yes, randomly) per page… just 🙁 is my reaction, along with the feeling that my wallet has an unfix-able hole in it
  3. There’s only one media center store in this whole facility… and unfortunately, not the most accessible in all of its destinations. So we’ll often find ourselves in awkward situations where we either have to carry large materials (along with food sometimes if we’re extra lazy and refuse to make an extra trip down to the store) long distance, and if we’re lucky, we’ll be able to safely transport that material all the way back to our desks without running into anyone we know or getting any scuffs or marks and fingerprints on the materials we just emptied our wallets over.
  4. We get used to overpriced everything, really. Materials are claimed as “discounted” but honestly, it’s just a dollar or two cheaper. The food there isn’t unaffordable, but it’s also not a good deal… they have both unhealthy and healthy selections to cater to both preferences, but prices are still (mostly) more expensive than what you could find on a regular basis at U-Go’s or Mujo’s at the Dude. The main reason why people still constantly buy food there is mostly out of convenience, willingness to pay that extra two dollars to keep from having to do a twenty minute run to the Dude.
  5. Seeing people fall asleep in class(es) or Studio in general is no shocker. Honestly, everyone here has different lifestyles. Some people pretty much don’t sleep and somehow still look alive. Others barely scrape by with three hours. Others are even as lucky to get five hours of sleep daily on average, and then we all pass out on the weekends (figure of speech).
  6. We don’t got time for #basic scissors. We’ve become accustomed to the perfection and definitive cut via Olfa knives. Need to cut some paper? Olfa. Need to chop some wood strips? Olfa. Struggling to open that bag of gummy worms? Olfa. We will do this anywhere and everywhere. (Yes, I have a collection of Olfa’s.)
  7. We become natural hoarders and scavengers. We agree with the statement, “one man’s trash is another man’s treasure” even if we don’t explicitly say so. We regularly check-out the dumps for extra materials, and proudly take them back to our desks to incorporate them into our projects, or even preserve for other future projects. I tend to find myself reluctant to dispose of past material scraps “just in case” I’ll need it again. I think we’ve all experienced that moment in the past when we’ve discarded scraps and then realized a while later that we needed that material again, but not too much of it, and end up totally regretting the fact that we ever discarded anything. Legit, all of us have these boxes under our desks filled with materials of all shapes, sizes, and textures.
  8. Everyone here dresses stylishly. Maybe not STAMPS level, but there’s definitely the “designer look” going around. Whether it’s all-black apparel ensembles, or high-waisted, perfect-fitting pants, I’m not sure what it is but everyone here has no problem expressing their uniqueness through both their work and appearances.
  9. The lingo we use to describe our work, I often find also is the same manner in which we see the world and talk with others even to those who are not also in design school. It’s a mindset I guess. Or maybe it’s just still something we all need to learn as designers, to be able to effectively communicate between disciplines using the appropriate language.
  10. The professors often expect much more from us, but also are very understanding and diplomatic with deadlines if we all unite and discuss things with them beforehand, After all, this whole school is dependent on shared spaces, and that often is reflected to classes’ professors being aware of each others’ topics and assignment deadlines.

***

Honestly, the list could go on, but I must get back to grappling with my current project now.

Anyhow, I hope ya’ll found these as amusing as I did! Or maybe you might even learned a thing or two about the harsh reality of design students and their (likely) odd lifestyles. Let me know what you think 🙂

Ciao for now 🙂

In the Eyes of an Architecture Student: Projects and their Realities

Hi everyone!I’m back again this week to discuss the topic: Projects and their Realities!

No matter what your major is, or whatever your specific task is at your workplace, I’m sure you’ve asked yourself why you’ve been assigned to do such a task, and how it benefits your future in terms of employment or its effects on the world.

***

As an architecture student, I often find myself doing the same.
Actually, I often find it TOO difficult to detach myself from what’s assigned in my classes. This may sound normal, but for me, it’s been a bit of an issue sometimes because I’m human and tend to take things a little too seriously and personally sometimes. It’s mostly an issue during presentations and critiques. Projects are often given in prompts detailing certain parameters we can work in, and are often situated within real sites. Oftentimes, we visit these sites and document them, looking deep into the details of their location and questioning why certain buildings or clusters of buildings, are situated as they are, and interpreting why we think they look the way that they do. Projects must have some sort of root within their site, which makes them feel more real, as though my design in the end will be an actual constructed building. In other words, I suppose it is the nature of our work that inevitably makes it feel ultra-personal. I put a lot of thought and sometimes even pull from memories to detail design proposals, and that’s what makes it feel almost embarrassing (probably not the right term)  to present my ideas in front of these award-accredited professors and critics, and when they critique my work in even a bit of a harsher tone, I find myself feeling the blow to my ego.
But, really, the issue was how I framed my mindset about the projects. The presentations are simply supposed to be discussions with guests so we can be provided with fresh, outside perspectives rather than just our own professors’ suggestions. The presentations often become tense experiences because of intimidation about our preconceptions about people and their status and our imagined view of their judgements on us, which then influences us to dress as best as we can (which isn’t always the most comfortable attire) and pull all-nighters so that the images we print out for the pin-up display will be our best representation of our ideas and, in turn, ourselves. The point is, whatever feedback the critics give, they’re all about improving the ideas we’ve presented to them- the feedback is not meant to be a personal attack on ourselves (usually), But yes, the feedback they give also makes the projects feel more real, because it is a discussion on hypothetical scenarios of our design, which is meant to prepare us for future projects that may actually be constructed live!
For the projects themselves, on the other hand, I think it’s safe and completely reasonable to think about them as a real-life setting so we can completely immerse ourselves in the design process and best discover what interests us most, and the logical design features behind those interests.

***

Unfortunately I gotta launch back into my assignments again, but I’m so excited to hear your comments and thoughts on this blog!
Ciao 🙂