Industrious Illustrating #54 – Progress Pictures

This week’s column is a day late because I’ve been tabling at Isshocon, a new 3-day anime convention located near us in Novi Michigan! So far it’s been going fairly well considering that it only has fewer than two thousand attendees — I’ve made more money than at Motor City Comic Con Fall for a much less expensive table, though my work is much better geared to anime conventions. Here’s a picture of my table:

The main topic of this week’s column is going over some work-in-progress pictures from my recent drawings, which has been on my mind because the application for Fanime Con (a large anime convention that happens in San Jose, CA on Memorial Day weekend) required a signed work-in-progress picture to weed out AI “artists” and art thieves. I’m in a group chat with a bunch of other artists who sell at conventions and seeing everyone else’s progress pictures was really interesting for seeing how other artists work. I won’t use the work-in-progress images I used for my Fanime application to keep it private, so I’ll instead go over a chibi mecha design I drew last year with WIP screenshots I took during the process.

My typical digital working process starts with “blocking” out the drawing as a color sketch, working more on getting the general idea down rather than having perfect proportions or coloring.

As I work on this base colors sketch, I freely use the lasso tool and eraser to resize and edit parts I don’t like in addition to working more with the default oil paint brush tool I use for my work.

Once I have a baseline I’m happy with, I start doing lineart from the top to the bottom on another layer, working more on the rendering and polish as the lineart solidifies what I want the drawing to look like.

Compare with my finished drawing:

Would you guys like to see me do more breakdowns/work-in-progress sequences of my drawings in the future? I’d love to know if you do!

MediaScape Musings # 4 : PointAt

Greetings, everyone! Today, I’m thrilled to share a sneak peek into an exciting work-in-progress team project from my PAT 515 class: PointAt.

In the evolving landscape of interactive experiences, PointAt is set to redefine the boundaries. This project seamlessly integrates cutting-edge technologies, including visual motion capture, movable hand installations, a dynamic visual eyeball projection, and immersive sound design.

Picture this: a visual eyeball projection that never wavers, meticulously tracking your every move with precision. Simultaneously, a movable hand installation dynamically points at you, forging an immediate and responsive connection. This unique amalgamation creates an immersive ambiance, inducing a subtle yet palpable sense of “pressure” for the user.

PointAt is not just an intersection of visual and auditory elements; it’s a journey into the unexplored realms of multisensory engagement. As a work-in-progress, we are pushing the conventional boundaries of interactive installations, redefining the very relationship between users and their interactive environments. Stay tuned as we delve deeper into this exploration and the final concept video!!

Industrious Illustrating #15 – Flamechaser

Hello again! It’s almost November already, and yet I still haven’t finished posting about what I made over the summer.

Starting from earlier this year, I’ve been working alongside a team of other UMich students to make an anime-style visual novel called “Flamechaser” about lesbians piloting giant robots in space and uncovering a deeper conspiracy lurking in the shadows. We released a demo of our minimum viable product earlier this month on, and we’re planning on releasing the full game on both and Steam in the spring of 2023!

I hand-drew all of the mech and character sprites, as well as designing the logo and painting all of the background art. There’s another artist on the project helping with cleanup/flat colors/graphic design/some of the character designs, but otherwise the majority of the art can be credited to me. I feel extremely lucky that I’m getting the opportunity to work on this project alongside some really talented people, and I’m going to put in my best effort to make this visual novel a brief yet enjoyable experience for its readers!

Here is the current main title page featuring all of the main characters:

Here is a promotional poster design I drew to celebrate the release of the Minimum Viable Product earlier this month:

Here’s a few select screenshots from the game’s most recent build:

If you’re interested in following along with the game’s development, be sure to check out our newest builds and updates on our itch page and our Twitter:

Now it’s time for me to get back to working on making new prints and managing my inventory before Youmacon happens in two weeks… See you guys next week for the next post!