MediaScape Musings # 8 : Asking Alice

I hope you’re having a wonderful start to the new semester! I am thrilled to extend an invitation to you for the upcoming performance of “Asking Alice,” a collaboration between creators from Performing Arts Technology and Dance!

Event Details:
* Date: January 19th & 20th
* Time: 7:30 pm (Doors open at 7:00 pm)
* Venue: Arthur Miller Theater (Adjacent to Pierpont Building)
* Tickets: Free- available at the box office a half-hour before the show

“Asking Alice” is a futuristic reinterpretation of Lewis Carroll’s novels, in which Alice ventures through a cyber Wonderland on a journey of reinvention in an increasingly digitized world. Along the way, she encounters iconic characters and creatures from the original tales. The work features dance, robotics, and an original score featuring a solo cellist. Don’t miss this whimsical show, playing this weekend only! 

We looking forward to welcoming you to Wonderland!  

MediaScape Musings # 5 : Fear Follower

My team finally finished the Visual Motion Capture project this week, but we changed the name to Fear Follower!! Let me introduce this project in detail:

The Fear Follower is an interactive experience integrating visual motion capture with robotics, dynamic visual projections, and immersive sound design. A visual projection of a large eyeball maintains an unwavering gaze on the user, tracking their every move around the room. Simultaneously, a robotic hand wheels itself toward the user, creating a dynamic and responsive connection between the installation and the individual. The culmination of these elements generates a strange ambiance that evokes a palpable sense of tension for the user. This synthesis of visual and auditory components is designed to immerse participants in a multi-sensory journey, pushing the boundaries of conventional interactive installations and redefining the relationship between users and their interactive environments.

MediaScape Musings # 4 : PointAt

Greetings, everyone! Today, I’m thrilled to share a sneak peek into an exciting work-in-progress team project from my PAT 515 class: PointAt.

In the evolving landscape of interactive experiences, PointAt is set to redefine the boundaries. This project seamlessly integrates cutting-edge technologies, including visual motion capture, movable hand installations, a dynamic visual eyeball projection, and immersive sound design.

Picture this: a visual eyeball projection that never wavers, meticulously tracking your every move with precision. Simultaneously, a movable hand installation dynamically points at you, forging an immediate and responsive connection. This unique amalgamation creates an immersive ambiance, inducing a subtle yet palpable sense of “pressure” for the user.

PointAt is not just an intersection of visual and auditory elements; it’s a journey into the unexplored realms of multisensory engagement. As a work-in-progress, we are pushing the conventional boundaries of interactive installations, redefining the very relationship between users and their interactive environments. Stay tuned as we delve deeper into this exploration and the final concept video!!

MediaScape Musings #1 : iBrush

Hello everyone, this is DSU. I’m excited to share my first article here. I’ll be diving into exciting topics like media arts, interdisciplinary performance, audiovisuals, photography, and more. Let’s embark on this creative journey together!!

Today I’m going to share a motion capture piece I just finished, iBrush:

iBrush is a prototypical concept in gestural control, utilizing inertial measurement units to transform a common smartphone into a virtual brush for painting and adjusting background music. This system is accessible to users through seamless integration with standard Wi-Fi networks and can be displayed on common platforms such as projectors or laptops, allowing for intuitive movement-based interactions 

Various approaches have been explored in the domain of interactive digital brush painting. For instance, virtual reality (VR) technology allows users to create artwork within a 3D virtual environment using corresponding handheld devices. However, VR adoption remains limited, with many individuals still unfamiliar with this emerging technology. Recognizing that smartphones are ubiquitous digital mediums carried by nearly everyone, we advocate for a more straightforward approach involving simple connections and motion instructions. By harnessing the capabilities of Inertial Measurement Units (IMUs) that operate without location constraints and capitalizing on the convenience of smartphones, we can achieve remarkable levels of flexibility, adaptability, and user-friendliness in our interactive experiences. In essence, iBrush fulfills a pressing industry need by providing a user-friendly and widely accessible solution to the world of interactive digital brush painting.