Industrious Illustrating #25 – A Year of Progress

This month I’ve been working a lot on “Flamechaser” behind the scenes as the team develops the 0.6 demo build that we hope to post on Itch ( early this year. It’s been nearly a year since I joined the team, and as a result of foraying into game art and mecha design for the project, I’ve developed a lot of new techniques and built upon old ones.

I drew the new illustration of the Penguin and the Phoenix Heart clashing in hand-to-hand combat this year on the 11th, while I drew the old illustration of the 3rd of February last year. When I put these two images side by side, I’m pretty satisfied with how much progress I’ve made over the past year! I’m motivated to keep working on my art to see what new heights I can reach artistically in the future.

If you’re an artist, I encourage you to try redrawing an old piece of art that’s a year old or older and compare them side by side to see all the places where you’ve improved and where you can still continue to improve. I promise it’s a good exercise and also motivational!


I'm Robin (he/they), a third year enrolled as a User Experience Design student. I'm especially interested in eventually professionally creating artwork for entertainment such as animated films, books, and video games. I want to share my artwork with a wider audience using this blog, and I also want to open up a conversation about what goes into making illustrations and artwork both on the creative and business sides..

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