Industrious Illustrating #35 – Mecha Design

While I’ve posted mecha art and mecha designs here a few times before, I haven’t posted an actual mecha design sheet akin to what would be used on a project such as a video game to guide 3D modelers and other artists further down the production pipeline when replicating the designs that will appear in the final product. As such, I fleshed out and designed Toshiaki Mizushima’s Oyoroi mech “Bhairava” to demonstrate my mecha and character design skills in a portfolio-ready art piece.

While I referenced several different mech design sheets (such as color guides for gunpla and design sheets for fanmade Gundams) to inform what visual information I needed to convey with this design sheet, I took heavy inspiration from the information conveyed by this mech design sheet made for Honkai Impact 3rd.

Also, if you’re on campus on Saturday, April 1st, you can come see me and buy prints from me at the What the F Art Fair in the Kuenzel Room of the Michigan Union from 12:30-4:30. Yes, it’s on the same day as Hash Bash, and no, it’s not an April Fool’s Day joke! You can also come find me tabling at Con Ja Nai in the Modern Languages Building on April 8th from noon to 6pm, so there’s plenty of opportunities to come find me!

Robin

I'm Robin (he/they), a third year enrolled as a User Experience Design student. I'm especially interested in eventually professionally creating artwork for entertainment such as animated films, books, and video games. I want to share my artwork with a wider audience using this blog, and I also want to open up a conversation about what goes into making illustrations and artwork both on the creative and business sides..

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